A Psychogeography of Games - PDF free download eBook

  • Verified: Sat, Dec 05, 2020
  • Published: 01.01.2019
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Introduction

A Psychogeography of Games contains 6 creative critical responses to game design, based on a series of talks and articles prompted by Hannah's 6 month residency at Videobrains June-November...

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Details of A Psychogeography of Games

Original Title
A Psychogeography of Games
Edition Format
Paperback
Number of Pages
59 pages
Book Language
English
Ebook Format
PDF, EPUB

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A Psychogeography of Games

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Some brief overview of this book

A Psychogeography of Games contains 6 creative critical responses to game design, based on a series of talks and articles prompted by Hannah's 6 month residency at Videobrains June-November 2015. Prompted by the question 'how do the places and spaces important to game designers affect their game design' Hannah went for 6 walks in places important to Jake Elliott (Kentucky A Psychogeography of Games contains 6 creative critical responses to game design, based on a series of talks and articles prompted by Hannah's 6 month residency at Videobrains June-November 2015. Prompted by the question 'how do the places and spaces important to game designers affect their game design' Hannah went for 6 walks in places important to Jake Elliott (Kentucky Route Zero), Kerry Turner (Heartwood), Llaura Dreamfeel (Curtain), Holly Gramazio (How To Be A Blackbird), Ed Key (Proteus) and George Buckenham (Cubes), and wrote about the experience.

The book features the texts for either performance or published originally on RPS, accompanied by extra thoughts, ideas, quotes and drawings. Plus an introduction. A Psychogeography of Games attempts to push the field of critical and creative discourse around video games - producing works that gently respond in form as well as content to the creative questions at the heart of contemporary game design.


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